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Pegasus

Large Celestial, chaotic good

CR 2

450 XP

AC: 12
HP: 59 (7d10+21)
Speed: walk 60 ft. , fly 90 ft.
Skills: Perception +6
Senses: passive Perception 16
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
13
+1

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Quick Reference

Challenge: CR 2
Type: Celestial
Size: Large
Alignment: chaotic good
Best for party of 4 at level 3-4

Running This Encounter

Pegasus are noble, intelligent creatures that prefer negotiation over combat. They will only fight if provoked or defending their territory and young. Use their aerial mobility to create dynamic combat encounters, keeping them airborne and forcing the party to adapt tactics. Consider having the pegasus attempt to flee or call for aid rather than fight to the death.

Combat Tactics

Pegasus use hit-and-run tactics from the air, making melee attacks then withdrawing to range. They prioritize protecting any foals or mates, focusing attacks on the most threatening party members. They will attempt to break grapples and escape if cornered on the ground.

Environment & Setting

Pegasus inhabit high mountain peaks, open plains, and misty highlands where they can take full advantage of flight. Encounters work best in terrain with significant elevation changes or open skies that prevent easy ranged counterattack.

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