Pegasus
Large Celestial, chaotic good
450 XP
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Quick Reference
Running This Encounter
Pegasus are noble, intelligent creatures that prefer negotiation over combat. They will only fight if provoked or defending their territory and young. Use their aerial mobility to create dynamic combat encounters, keeping them airborne and forcing the party to adapt tactics. Consider having the pegasus attempt to flee or call for aid rather than fight to the death.
Combat Tactics
Pegasus use hit-and-run tactics from the air, making melee attacks then withdrawing to range. They prioritize protecting any foals or mates, focusing attacks on the most threatening party members. They will attempt to break grapples and escape if cornered on the ground.
Environment & Setting
Pegasus inhabit high mountain peaks, open plains, and misty highlands where they can take full advantage of flight. Encounters work best in terrain with significant elevation changes or open skies that prevent easy ranged counterattack.