Griffon
Large Monstrosity, unaligned
450 XP
Special Abilities
Keen Sight
The griffon has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The griffon makes two attacks: one with its beak and one with its claws.
Beak
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Quick Reference
Running This Encounter
Use the griffon's aerial superiority to control the battlefield by positioning it above the party. Have it make hit-and-run attacks, diving to strike with its beak and claws before ascending beyond melee range. If reduced below 30 HP, consider having it attempt to flee rather than fight to the death. Leverage its keen senses to ambush the party or serve as a guardian encounter at a mountain lair.
Combat Tactics
The griffon prioritizes ranged characters and weak enemies, using flyby attacks to rake targets with claws while avoiding opportunity attacks. It circles above melee combatants, landing only to finish weakened foes or when cornered, relying on its AC 12 to survive while dealing consistent damage.
Environment & Setting
Mountain peaks, cliff faces, and high-altitude ruins provide ideal terrain where the griffon's flight dominates. Dense forests or underground caverns severely limit its advantages and should be avoided.