Priest

Medium Humanoid (any race), any alignment

CR 2

450 XP

AC: 13 (chain shirt)
HP: 27 (5d8+5)
Speed: walk 25 ft.
Skills: Medicine +7, Persuasion +3, Religion +5
Senses: passive Perception 13
Languages: any two languages
STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1

Special Abilities

Divine Eminence

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

* Cantrips (at will): light, sacred flame, thaumaturgy
* 1st level (4 slots): cure wounds, guiding bolt, sanctuary
* 2nd level (3 slots): lesser restoration, spiritual weapon
* 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Quick Reference

Challenge: CR 2
Type: Humanoid
Size: Medium
Alignment: any alignment