Cultist

Medium Humanoid (any race), any non-good alignment

CR 1/8

25 XP

AC: 12 (leather armor)
HP: 9 (2d8)
Speed: walk 30 ft.
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0

Special Abilities

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Quick Reference

Challenge: CR 1/8
Type: Humanoid
Size: Medium
Alignment: any non-good alignment