Shadow

Medium Undead, chaotic evil

CR 1/2

100 XP

AC: 12
HP: 16 (3d8+3)
Speed: walk 40 ft.
Skills: Stealth +4
Senses: darkvision 60 ft., passive Perception 10
Languages:
STR
6
-2
DEX
14
+2
CON
13
+1
INT
6
-2
WIS
10
+0
CHA
8
-1

Special Abilities

Amorphous

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Quick Reference

Challenge: CR 1/2
Type: Undead
Size: Medium
Alignment: chaotic evil