Wraith
Medium Undead, neutral evil
1,800 XP
Special Abilities
Incorporeal Movement
The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity
While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter
The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
Quick Reference
Running This Encounter
Wraiths are incorporeal undead that phase through walls and ignore most physical barriers, making them excellent for ambush encounters. Use their Incorporeal Movement to create a sense of dread as they glide through dungeon walls. Have them emerge from darkness or mist to maximize the horror element. Consider placing them in areas where escape routes are limited to force engagement.
Combat Tactics
Wraiths use their Life Drain melee attack to deal necrotic damage and reduce maximum HP, making them dangerous even when missed. They should focus on isolated party members and retreat through walls when heavily damaged. Use their superior mobility to circle enemies and attack from unexpected angles.
Environment & Setting
Crypts, haunted mansions, cursed battlefields, or abandoned temples work best for wraith encounters. Choose areas with thick stone walls that the wraith can phase through to demonstrate its otherworldly nature.