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Wraith

Medium Undead, neutral evil

CR 5

1,800 XP

AC: 13
HP: 67 (9d8+27)
Speed: , fly 60 ft.
Senses: darkvision 60 ft., passive Perception 12
Languages: the languages it knew in life
STR
6
-2
DEX
16
+3
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
15
+2

Special Abilities

Incorporeal Movement

The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter

The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Quick Reference

Challenge: CR 5
Type: Undead
Size: Medium
Alignment: neutral evil
Best for party of 4 at level 8-10

Running This Encounter

Wraiths are incorporeal undead that phase through walls and ignore most physical barriers, making them excellent for ambush encounters. Use their Incorporeal Movement to create a sense of dread as they glide through dungeon walls. Have them emerge from darkness or mist to maximize the horror element. Consider placing them in areas where escape routes are limited to force engagement.

Combat Tactics

Wraiths use their Life Drain melee attack to deal necrotic damage and reduce maximum HP, making them dangerous even when missed. They should focus on isolated party members and retreat through walls when heavily damaged. Use their superior mobility to circle enemies and attack from unexpected angles.

Environment & Setting

Crypts, haunted mansions, cursed battlefields, or abandoned temples work best for wraith encounters. Choose areas with thick stone walls that the wraith can phase through to demonstrate its otherworldly nature.