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Violet Fungus

Medium Plant, unaligned

CR 1/4

50 XP

AC: 5
HP: 18 (4d8)
Speed: walk 5 ft.
Senses: blindsight 30 ft. (blind beyond this radius), passive Perception 6
Languages:
STR
3
-4
DEX
1
-5
CON
10
+0
INT
1
-5
WIS
3
-4
CHA
1
-5

Special Abilities

False Appearance

While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Multiattack

The fungus makes 1d4 Rotting Touch attacks.

Rotting Touch

Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage.

Quick Reference

Challenge: CR 1/4
Type: Plant
Size: Medium
Alignment: unaligned
Best for party of 4 at level 1-2

Running This Encounter

Violet Fungi are slow-moving, immobile plants that attack creatures entering their 10-foot reach with toxic tendrils. Position them in confined spaces like caves or dungeons where their low mobility becomes less of a liability. They're excellent for environmental hazards or surprise encounters in dark places. Use their low AC and HP to create easy encounters, or swarm them in groups for challenge.

Combat Tactics

Violet Fungi remain stationary and attack with their tendrils whenever a creature moves within 10 feet, dealing 1d4 acid damage plus potential poisoning. They have no ability to pursue or retreat, so they rely on ambush positioning and numbers for effectiveness.

Environment & Setting

Ideal in damp dungeons, caves, or underground fungal gardens where they can hide among natural terrain. They thrive in dark, moist environments like swamps or cavern networks.

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