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Young Black Dragon

Large Dragon, chaotic evil

CR 7

2,900 XP

AC: 18 (natural armor)
HP: 127 (15d10+45)
Speed: walk 40 ft. , fly 80 ft. , swim 40 ft.
Skills: Perception +6, Stealth +5
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
STR
19
+4
DEX
14
+2
CON
17
+3
INT
12
+1
WIS
11
+0
CHA
15
+2

Special Abilities

Amphibious

The dragon can breathe air and water.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5-6)

The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 7
Type: Dragon
Size: Large
Alignment: chaotic evil
Best for party of 4 at level 8-9

Running This Encounter

A young black dragon is cunning and territorial, preferring to ambush prey rather than engage in direct combat. Position the dragon in its lair where it can use cover and elevated positions to its advantage. Use its acid breath weapon to control the battlefield and separate party members. Remember it can take the Legendary Actions on initiative count 20 to extend combat dynamically.

Combat Tactics

The dragon opens with its acid breath to maximize damage across grouped enemies, then uses hit-and-run tactics by flying out of melee range. It prioritizes spellcasters and ranged attackers, closing in with Multiattack when it can catch isolated targets. If bloodied, it may flee to higher ground or use its lair actions to regain control.

Environment & Setting

Young black dragons dwell in swamps, marshes, and fetid ruins where muddy terrain provides concealment. Incorporate water hazards, difficult terrain, and crumbling stone structures that the dragon can navigate with ease while hampering player movement.