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Black Dragon Wyrmling

Medium Dragon, chaotic evil

CR 2

450 XP

AC: 17 (natural armor)
HP: 33 (6d8+6)
Speed: walk 30 ft. , fly 60 ft. , swim 30 ft.
Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
STR
15
+2
DEX
14
+2
CON
13
+1
INT
10
+0
WIS
11
+0
CHA
13
+1

Special Abilities

Amphibious

The dragon can breathe air and water.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5-6)

The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 2
Type: Dragon
Size: Medium
Alignment: chaotic evil
Best for a party of 4 at level 3-5

Running This Encounter

The Black Dragon Wyrmling is a cunning, vicious predator that uses its mobility and acidic breath to control the battlefield. Its high AC and flight make it difficult to pin down, forcing parties to adapt their tactics. Consider using terrain features like water or swamps to enhance the wyrmling's advantages. Mix in a few minions or environmental hazards to create a challenging encounter without relying solely on the dragon's combat prowess.

Combat Tactics

The wyrmling prioritizes using its 60-foot fly speed to stay mobile and out of melee range while unleashing its acid breath weapon on clustered enemies. It will dive to attack vulnerable targets like spellcasters or lightly armored foes, then retreat to safety. If cornered or facing significant threat, it may attempt to flee rather than fight to the death, utilizing its swimming speed to escape through water.

Environment & Setting

Black dragon wyrmlings thrive in swamps, marshes, and coastal wetlands where they can utilize both flying and swimming movement. Encounters are best staged around murky water, dense vegetation, or ruins half-submerged in acidic pools that provide the wyrmling tactical advantage.