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Goodberry

Transmutation
Level: 1st-level
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
Components: V, S, M
Materials: A sprig of mistletoe.

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

Spell Details

School: Transmutation
Level: 1
Ritual: No
Concentration: No
Classes: Druid, Ranger
S-Tier Best healing spell at its level with out-of-combat utility and zero action cost for allies to use berries.

Player Guide

Cast Goodberry before or after combat to create a healing reserve that doesn't consume your action economy in battle. Position berries with allies who lack healing or are in dangerous positions so they can self-heal without spending their action. The spell's duration (1 hour) and non-magical sustenance benefit make it invaluable for adventuring days. Prioritize casting this during short rests to maximize party survival without burning spell slots during combat.

DM Tips

Goodberry is designed as a long-rest resource tool—encourage clerics to cast it during short rests rather than hoarding slots. Watch for abuse: berries last 24 hours, so parties may exploit this for unlimited healing if not gated by adventure pacing and resource management.