Skip to main content

Greater Restoration

Abjuration
Level: 5th-level
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
Components: V, S, M
Materials: Diamond dust worth at least 100gp, which the spell consumes.

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target:
- One effect that charmed or petrified the target
- One curse, including the target's attunement to a cursed magic item
- Any reduction to one of the target's ability scores
- One effect reducing the target's hit point maximum

Spell Details

School: Abjuration
Level: 5
Ritual: No
Concentration: No
Classes: Bard, Cleric, Druid
A-Tier Greater Restoration is a versatile utility powerhouse that solves numerous debilitating conditions outside of combat, though its limited uses per day and high spell slot cost prevent it from being S-tier.

Player Guide

Cast Greater Restoration after combat to remove conditions that would otherwise cripple your party for the session, such as curses, petrification, or exhaustion from a grueling journey. This spell is best used proactively when you know a curse or petrification threat is coming, or reactively when a party member becomes afflicted and cannot contribute effectively. Coordinate with your party's resources—if a cleric has limited spell slots, decide whether to use this powerful spell now or save it for a critical moment later. Remember that removing even one level of exhaustion can be the difference between a character who can continue adventuring and one who collapses.

DM Tips

Clarify with your player whether a curse is removable via Greater Restoration before they cast it—some story-critical curses should require a quest or special ritual. Be mindful of exhaustion abuse; exhaustion is meant to be a significant resource, so consider whether using this spell trivializes survival mechanics or appropriately rewards clever planning.