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Remove Curse

Abjuration
Level: 3rd-level
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
Components: V, S

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

Spell Details

School: Abjuration
Level: 3
Ritual: No
Concentration: No
Classes: Cleric, Paladin, Warlock, Wizard
B-Tier Remove Curse is situationally powerful but requires curse-afflicted allies or cursed items to be worthwhile in most campaigns.

Player Guide

This spell shines when a party member is cursed by a powerful enemy or trap, potentially saving them from debilitating long-term effects. Out of combat, use it to break attunement to cursed magic items, allowing the party to safely discard or sell problematic gear. The touch range and action cost make it less useful in active combat unless a curse is actively hindering a critical ally. Coordinate with your cleric or caster to identify curses early; many campaigns underutilize curse mechanics, making this spell niche.

DM Tips

Establish clearly whether a curse is active in your campaign—many tables rarely use them, making this spell feel wasted. Consider that breaking attunement to cursed items is valuable utility even if curses are rare; let players use this creatively to escape magical traps or forced bonds.