Slow
TransmutationYou alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a wisdom saving throw or be affected by this spell for the duration. An affected target's speed is halved, it takes a -2 penalty to AC and dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted. A creature affected by this spell makes another wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.
Spell Details
Player Guide
Position the 40-foot cube to catch clusters of enemies, prioritizing casters and multiple targets over single threats. The spell's effects compound over time as slowed creatures lose actions and reactions, creating a widening tactical advantage. Use this to control enemy positioning and prevent dangerous spells or attacks. Follow up with area control spells or single-target damage while enemies struggle to respond.
Spell Combos
DM Tips
Remember slowed creatures can still move and act, just at half speed with one action or bonus action per turn—it's powerful but not total incapacitation. The spell ends if the target takes damage, so emphasize this limitation to prevent it from feeling overpowered.