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Holy Aura

Abjuration
Level: 8th-level
Casting Time: 1 action
Range: Self
Duration: Up to 1 minute
Components: V, S, M
Materials: A tiny reliquary worth at least 1,000gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text.

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a constitution saving throw or be blinded until the spell ends.

Concentration

Spell Details

School: Abjuration
Level: 8
Ritual: No
Concentration: Yes
Classes: Cleric
A-Tier Excellent defensive support spell that protects allies from common damage types while providing utility, though situational against some enemy types.

Player Guide

Cast Holy Aura before combat begins or at the start of the action economy to maximize protection duration. Position yourself centrally among your party so all allies remain within the 30-foot radius throughout combat. The spell excels against fiend and undead heavy encounters where resistance/immunity to their damage is invaluable, but offers less value against purely martial enemies. Maintain concentration carefully as the 1-hour duration means you'll want to preserve it across multiple encounters.

DM Tips

Holy Aura's damage resistance applies to all creatures you designate, making it powerful for protecting NPCs and hirelings—consider enemy counterspell usage. The spell's concentration requirement means enemies should target the caster with dispel-magic or concentration checks as a priority, creating tactical depth.