Invisibility
IllusionA creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Spell Details
Player Guide
Cast Invisibility on your rogue, ranger, or martial character before combat initiates to grant them advantage on all attacks and automatic sneak attack damage. Once they attack, the spell ends for that target, so maximize the first strike—coordinate with allies to focus fire immediately after. Use it defensively on yourself or allies to escape dangerous situations, gain positioning advantage, or scout ahead in dungeons without detection.
Spell Combos
DM Tips
Invisibility is powerful but balanced by the one-attack/spell limit before termination; track concentration carefully as it can be dispelled. Consider environmental factors—invisibility doesn't prevent sound, smell, or detection by truesight/blindsight, allowing clever encounters.