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Ray of Enfeeblement

Necromancy
Level: 2nd-level
Casting Time: 1 action
Range: 60 feet
Duration: Up to 1 minute
Components: V, S

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.

Concentration

Spell Details

School: Necromancy
Level: 2
Ritual: No
Concentration: Yes
Classes: Warlock, Wizard
B-Tier Solid single-target control that cripples martial enemies, but requires a spell attack roll and offers no save.

Player Guide

Ray of Enfeeblement excels against weapon-dependent enemies like fighters, barbarians, and monsters relying on melee damage. Cast it early in combat to reduce incoming damage and force enemies to rely on spellcasting or abilities instead. The spell persists until the target uses an action to make a CON save each turn, creating continuous pressure without concentration. Pair with positioning to keep the weakened enemy away from your allies while they focus fire.

DM Tips

Enfeeblement affects only weapon attacks, not spell save DCs or unarmed strikes, so casters and monks suffer less. Consider using it against solo boss monsters to reduce action economy advantages, especially if the creature will pass early CON saves.

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