Reverse Gravity
TransmutationThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration. At the end of the duration, affected objects and creatures fall back down.
Spell Details
Player Guide
Cast this spell to separate flying enemies from the battlefield or launch grounded foes into the air where they'll take falling damage when gravity normalizes. Combine it with damage-over-time effects or allies positioned above the cylinder to maximize harm. Be careful with positioning—your own party members can be caught in the reversal, so ensure allies either have flying capability or can anchor themselves to the ground through magic items or class features.
Spell Combos
DM Tips
Clarify whether creatures can use their movement to reposition during the spell's duration, and remember that the spell lasts 1 minute (concentration), so enemies may eventually fall back down as terrain determines. Consider how creatures with climbing speeds, anchored items, or magical adhesion interact with the reversed gravity to avoid disputes.