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Telekinesis

Transmutation
Level: 5th-level
Casting Time: 1 action
Range: 60 feet
Duration: Up to 10 minutes
Components: V, S

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

Concentration

Spell Details

School: Transmutation
Level: 5
Ritual: No
Concentration: Yes
Classes: Sorcerer, Warlock, Wizard
A-Tier Exceptional versatility with action economy, battlefield control, and out-of-combat utility that scales well across levels.

Player Guide

Use Telekinesis to grapple enemies without provoking opportunity attacks, positioning hostile creatures into hazards, off cliffs, or away from allies. Maintain concentration while manipulating objects (disarming weapons, closing doors, pulling levers) to control the battlefield without expending actions. The 5-pound object manipulation is less impactful than creature control, so prioritize moving enemies up to 30 feet per turn in combat. Remember you can maintain the effect across multiple rounds, making it excellent for denying enemy movement or separating dangerous foes from their allies.

DM Tips

Clarify whether 'exerting your will' requires line of sight or line of effect, as this significantly impacts outdoor and dungeon utility. Watch for creative uses like disarming multiple enemies, moving ally shields, or drowning restrained creatures—balance sandbox creativity with encounter pacing.