Archmage

Medium Humanoid (any race), any alignment

CR 12

8,400 XP

AC: 12 (15 with _mage armor_)
HP: 99 (18d8+18)
Speed: walk 30 ft.
Skills: Arcana +13, History +13
Senses: passive Perception 12
Languages: any six languages
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3

Special Abilities

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

* Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
* 1st level (4 slots): detect magic, identify, mage armor*, magic missile
* 2nd level (3 slots): detect thoughts, mirror image, misty step
* 3rd level (3 slots): counterspell,fly, lightning bolt
* 4th level (3 slots): banishment, fire shield, stoneskin*
* 5th level (3 slots): cone of cold, scrying, wall of force
* 6th level (1 slot): globe of invulnerability
* 7th level (1 slot): teleport
* 8th level (1 slot): mind blank*
* 9th level (1 slot): time stop
* The archmage casts these spells on itself before combat.

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Quick Reference

Challenge: CR 12
Type: Humanoid
Size: Medium
Alignment: any alignment