Cult Fanatic

Medium Humanoid (any race), any non-good alignment

CR 2

450 XP

AC: 13 (leather armor)
HP: 22 (6d8+6)
Speed: walk 30 ft.
Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: any one language (usually Common)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2

Special Abilities

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
* 1st level (4 slots): command, inflict wounds, shield of faith
* 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Quick Reference

Challenge: CR 2
Type: Humanoid
Size: Medium
Alignment: any non-good alignment