Azer

Medium Elemental, lawful neutral

CR 2

450 XP

AC: 17 (natural armor, shield)
HP: 39 (6d8+12)
Speed: walk 30 ft.
Senses: passive Perception 11
Languages: Ignan
STR
17
+3
DEX
12
+1
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
10
+0

Special Abilities

Heated Body

A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons

When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination

The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Quick Reference

Challenge: CR 2
Type: Elemental
Size: Medium
Alignment: lawful neutral