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Badger

Tiny Beast, unaligned

CR 0

10 XP

AC: 10
HP: 3 (1d4+1)
Speed: walk 20 ft. , burrow 5 ft.
Senses: darkvision 30 ft., passive Perception 11
Languages:
STR
4
-3
DEX
11
+0
CON
12
+1
INT
2
-4
WIS
12
+1
CHA
5
-3

Special Abilities

Keen Smell

The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Quick Reference

Challenge: CR 0
Type: Beast
Size: Tiny
Alignment: unaligned
Best for party of 4 at level 1

Running This Encounter

Badgers are best used as environmental hazards or minor obstacles rather than serious threats. Use them to add flavor to underground locations, forests, or burrows where they defend territory. A single badger poses minimal danger to adventurers but can cause a distraction or minor wounds. Consider using them in swarms of 3-5 to create a more challenging encounter.

Combat Tactics

Badgers are aggressive and tenacious despite their small size. They will fight to the death defending their burrow or young, using their low AC and tiny frame to stay mobile around larger foes. They focus on biting exposed limbs and attempting to knock prone creatures into their burrows.

Environment & Setting

Badgers thrive in forests, grasslands, and mountain foothills where they maintain extensive burrow systems. An encounter works well when adventurers stumble upon a badger den or encounter them while traversing the Underdark.