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Giant Badger

Medium Beast, unaligned

CR 1/4

50 XP

AC: 10
HP: 13 (2d8+4)
Speed: walk 30 ft. , burrow 10 ft.
Senses: darkvision 30 ft., passive Perception 11
Languages:
STR
13
+1
DEX
10
+0
CON
15
+2
INT
2
-4
WIS
12
+1
CHA
5
-3

Special Abilities

Keen Smell

The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack

The badger makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Quick Reference

Challenge: CR 1/4
Type: Beast
Size: Medium
Alignment: unaligned
Best for a party of 4 at level 1-2

Running This Encounter

Giant Badgers are surprisingly fierce despite their low CR, making them excellent for introducing new players to animal combat. Use their burrowing ability to create dynamic encounters where badgers emerge unexpectedly from underground, forcing the party to adapt their tactics. Their low AC and modest HP make them vulnerable but their aggressive nature means they pose a real threat when encountered in groups or defending a lair.

Combat Tactics

Giant Badgers charge recklessly at the nearest opponent, using their Bite attack as their primary damage source. They prioritize attacking the same target until it falls, showing no tactical retreat, making them predictable but relentless opponents that wear down lightly armored characters.

Environment & Setting

Giant Badgers thrive in forests, grasslands, and underground burrow systems where they can use their digging speed tactically. Encounters work best in areas with soft earth where multiple burrow entrances exist, allowing the party to strategize around den locations.