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Giant Weasel

Medium Beast, unaligned

CR 1/8

25 XP

AC: 13
HP: 9 (2d8)
Speed: walk 40 ft.
Skills: Perception +3, Stealth +5
Senses: darkvision 60 ft., passive Perception 13
Languages:
STR
11
+0
DEX
16
+3
CON
10
+0
INT
4
-3
WIS
12
+1
CHA
5
-3

Special Abilities

Keen Hearing and Smell

The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Quick Reference

Challenge: CR 1/8
Type: Beast
Size: Medium
Alignment: unaligned
Best for party of 4 at level 1-2

Running This Encounter

Giant Weasels are quick, aggressive hunters that should be run with hit-and-run tactics rather than prolonged engagement. Use their high Dexterity (16) and speed (40 ft.) to circle the party and target isolated or wounded characters. They can be encountered alone as a dangerous ambush predator or in pairs/small groups as a coordinated pack hunting party. Consider using environmental features like dense forest, burrows, or cramped dungeon corridors to maximize their mobility advantage.

Combat Tactics

Giant Weasels prioritize hit-and-run attacks, using their superior speed to dash in, bite, and withdraw before retaliation. They have Pack Tactics, giving advantage when allies are nearby, so they coordinate effectively in groups or alongside other creatures. These creatures are relentless and won't flee easily, making them dangerous despite low HP.

Environment & Setting

Giant Weasels thrive in forests, underground burrows, sewers, or overgrown ruins where their speed and maneuverability provide tactical advantage. Encounters work best in areas with multiple levels, dense vegetation, or tight passages that restrict party movement.