Bandit
Medium Humanoid (any race), any non-lawful alignment
25 XP
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Quick Reference
Running This Encounter
Bandits work best in groups of 3-5 to pose a meaningful threat to low-level parties. They should use their environment for cover and attempt to flank opponents when possible. Have them flee if reduced to half their number or when their leader falls. Use bandit encounters to introduce moral complexity—some may surrender, seek ransom, or have tragic motivations.
Combat Tactics
Bandits favor hit-and-run tactics, using ranged attacks from distance before closing in with scimitars or shortswords. They target isolated party members and attempt to grapple spellcasters to prevent spell casting.
Environment & Setting
Bandits thrive in forest ambush points, narrow mountain passes, or ruined settlements where they control sight lines. Urban encounters work well near docks, warehouses, or crime-ridden districts.