Thug

Medium Humanoid (any race), any non-good alignment

CR 1/2

100 XP

AC: 11 (leather armor)
HP: 32 (5d8+10)
Speed: walk 30 ft.
Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
STR
15
+2
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
11
+0

Special Abilities

Pack Tactics

The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack

The thug makes two melee attacks.

Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Quick Reference

Challenge: CR 1/2
Type: Humanoid
Size: Medium
Alignment: any non-good alignment