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Blue Dragon Wyrmling

Medium Dragon, lawful evil

CR 3

700 XP

AC: 17 (natural armor)
HP: 52 (8d8+16)
Speed: walk 30 ft. , fly 60 ft. , burrow 15 ft.
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
STR
17
+3
DEX
10
+0
CON
15
+2
INT
12
+1
WIS
11
+0
CHA
15
+2

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.

Lightning Breath (Recharge 5-6)

The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 3
Type: Dragon
Size: Medium
Alignment: lawful evil
Best for party of 4 at level 4-5

Running This Encounter

Position the wyrmling on elevated terrain or perches to maximize its lightning breath weapon usage. Use hit-and-run tactics with its flying speed, attacking then repositioning out of melee range. The wyrmling's intelligence allows it to target spellcasters and ranged attackers first. Consider adding 2-3 cultists or soldiers as minions to absorb initial party resources.

Combat Tactics

The wyrmling prioritizes using its lightning breath recharge (1d6, recharge 5-6) on grouped enemies before engaging in melee combat. It uses its Flyby ability to make hit-and-run attacks, then withdraws to higher ground where melee fighters cannot easily reach it.

Environment & Setting

Ideal in ruins of a tower, cliff-side lair, or storm-ravaged terrain where high ground is abundant. Desert ruins, mountain peaks, or abandoned castles provide tactical advantages for aerial combat.