Blue Dragon Wyrmling
Medium Dragon, lawful evil
700 XP
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Breath (Recharge 5-6)
The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Quick Reference
Running This Encounter
Position the wyrmling on elevated terrain or perches to maximize its lightning breath weapon usage. Use hit-and-run tactics with its flying speed, attacking then repositioning out of melee range. The wyrmling's intelligence allows it to target spellcasters and ranged attackers first. Consider adding 2-3 cultists or soldiers as minions to absorb initial party resources.
Combat Tactics
The wyrmling prioritizes using its lightning breath recharge (1d6, recharge 5-6) on grouped enemies before engaging in melee combat. It uses its Flyby ability to make hit-and-run attacks, then withdraws to higher ground where melee fighters cannot easily reach it.
Environment & Setting
Ideal in ruins of a tower, cliff-side lair, or storm-ravaged terrain where high ground is abundant. Desert ruins, mountain peaks, or abandoned castles provide tactical advantages for aerial combat.