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Bugbear

Medium Humanoid (goblinoid), chaotic evil

CR 1

200 XP

AC: 16 (hide armor, shield)
HP: 27 (5d8+5)
Speed: walk 30 ft.
Skills: Stealth +6, Survival +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
STR
15
+2
DEX
14
+2
CON
13
+1
INT
8
-1
WIS
11
+0
CHA
9
-1

Special Abilities

Brute

A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack

If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Morningstar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Quick Reference

Challenge: CR 1
Type: Humanoid
Size: Medium
Alignment: chaotic evil
Best for party of 4 at level 3-4

Running This Encounter

Bugbears are ambush predators that excel at surprise attacks and overwhelming foes quickly. Use their high damage output (2d8+3 greataxe) to threaten squishier party members immediately. Position them in shadows or behind cover to maximize their surprise round advantage. Have them retreat if reduced to half health, as they prefer hit-and-run tactics over prolonged fights.

Combat Tactics

Bugbears should attack the lowest AC or most vulnerable target first, using their Multiattack action (one greataxe and one bite) to deal massive damage. They'll focus fire to eliminate threats quickly rather than spreading damage, then disengage and reposition if outnumbered. If cornered, they'll fight to the death with savage ferocity.

Environment & Setting

Dense forests, goblin strongholds, cave networks, or dungeon corridors with shadowy alcoves are ideal for bugbear encounters. These environments allow them to use their Brute ability effectively and capitalize on surprise tactics.

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