Hobgoblin

Medium Humanoid (goblinoid), lawful evil

CR 1/2

100 XP

AC: 18 (chain mail, shield)
HP: 11 (2d8+2)
Speed: walk 30 ft.
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
STR
13
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
9
-1

Special Abilities

Martial Advantage

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Quick Reference

Challenge: CR 1/2
Type: Humanoid
Size: Medium
Alignment: lawful evil