Manticore
Large Monstrosity, lawful evil
700 XP
Special Abilities
Tail Spike Regrowth
The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack
The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike
Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Quick Reference
Running This Encounter
The Manticore is a fearsome aerial predator that uses its mobility advantage to control the battlefield. Position it in elevated terrain or open skies where it can swoop and attack from above. Use its tail spikes as a ranged threat that forces parties to engage defensively. Leverage its pack hunting nature if deploying multiple manticores—they coordinate attacks to isolate vulnerable targets.
Combat Tactics
The Manticore prioritizes flying hit-and-run attacks, using its 50 ft. flying speed to strike then retreat to high ground. It switches between melee attacks and tail spike volleys (4 spikes per day) to wear down ranged combatants. When cornered or outnumbered, it becomes desperate and aggressive, landing to make full melee attacks with its claws and bite.
Environment & Setting
Mountain peaks, cliffsides, badlands, or deep canyons provide ideal terrain for aerial hunting. Dense forests or underground caverns limit its flying advantage and make encounters more balanced.