Cloud Giant
Huge Giant, neutral good (50%) or neutral evil (50%)
5,000 XP
Special Abilities
Keen Smell
The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting
The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Actions
Multiattack
The giant makes two morningstar attacks.
Morningstar
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Quick Reference
Running This Encounter
Cloud Giants are intelligent and arrogant, likely to negotiate or toy with lesser creatures before combat. They favor ranged attacks with their greatswords thrown as projectiles and lightning bolts. Position the giant on higher ground or in the clouds to maximize advantage. Use their size and strength to create environmental hazards by throwing objects or creatures.
Combat Tactics
Cloud Giants open combat at range, throwing their greatsword or using spell-like abilities before closing distance. They use their high mobility to stay airborne and out of reach of melee combatants, forcing the party to pursue. If cornered or heavily wounded, they attempt to flee or create distractions with magic.
Environment & Setting
High mountain peaks, floating castles, or permanent cloud formations work best. The encounter should include vertical terrain and opportunities for the giant to leverage flight or levitation advantages.