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Fire Giant

Huge Giant, lawful evil

CR 9

5,000 XP

AC: 18 (plate)
HP: 162 (13d12+78)
Speed: walk 30 ft.
Skills: Athletics +11, Perception +6
Senses: passive Perception 16
Languages: Giant
STR
25
+7
DEX
9
-1
CON
23
+6
INT
10
+0
WIS
14
+2
CHA
13
+1

Actions

Multiattack

The giant makes two greatsword attacks.

Greatsword

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

Rock

Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Quick Reference

Challenge: CR 9
Type: Giant
Size: Huge
Alignment: lawful evil
Best for a party of 4 at level 10-12

Running This Encounter

Fire Giants are powerful melee combatants that dominate through raw strength and devastating area damage. Their signature move is hurling massive boulders and using their innate fire magic to control the battlefield. Run them as confident, aggressive foes who take calculated risks and leverage their high HP pool to tank damage. Make the encounter memorable by incorporating environmental hazards like lava, forges, or collapsing structures that complement their fire affinity.

Combat Tactics

Fire Giants prioritize closing distance to use their greatsword for melee attacks while using ranged boulder throws against distant targets. They cast fire-based spells like fireball or flame strike when multiple enemies cluster together, and they leverage their resistance to fire damage to stand in hazardous terrain. They will focus fire on spellcasters and ranged attackers first, recognizing them as the greatest threat.

Environment & Setting

Ideal encounters occur in volcanic dungeons, forges, lava caverns, or the Elemental Plane of Fire where flames and heat reinforce their power. Terrain with difficult movement, lava pits, or collapsing structures adds complexity and prevents the party from easily kiting the giant.