Fire Giant
Huge Giant, lawful evil
5,000 XP
Actions
Multiattack
The giant makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.
Rock
Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Quick Reference
Running This Encounter
Fire Giants are powerful melee combatants that dominate through raw strength and devastating area damage. Their signature move is hurling massive boulders and using their innate fire magic to control the battlefield. Run them as confident, aggressive foes who take calculated risks and leverage their high HP pool to tank damage. Make the encounter memorable by incorporating environmental hazards like lava, forges, or collapsing structures that complement their fire affinity.
Combat Tactics
Fire Giants prioritize closing distance to use their greatsword for melee attacks while using ranged boulder throws against distant targets. They cast fire-based spells like fireball or flame strike when multiple enemies cluster together, and they leverage their resistance to fire damage to stand in hazardous terrain. They will focus fire on spellcasters and ranged attackers first, recognizing them as the greatest threat.
Environment & Setting
Ideal encounters occur in volcanic dungeons, forges, lava caverns, or the Elemental Plane of Fire where flames and heat reinforce their power. Terrain with difficult movement, lava pits, or collapsing structures adds complexity and prevents the party from easily kiting the giant.