Stone Giant
Huge Giant, neutral
2,900 XP
Special Abilities
Stone Camouflage
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack
The giant makes two greatclub attacks.
Greatclub
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Quick Reference
Running This Encounter
Stone Giants are methodical combatants who use their immense strength and the environment to their advantage. Position the giant behind cover or on elevated terrain where it can throw boulders (dealing 7d10 damage) before closing in. Use the giant's high AC and substantial HP pool to force a prolonged fight, and don't hesitate to withdraw to defensible positions. Have the giant employ its Multiattack with greatclub strikes once melee ranges are breached.
Combat Tactics
Stone Giants prefer ranged attacks with thrown rocks and boulders early in combat, repositioning behind obstacles to maintain distance. Once forced into melee, they attack twice with their greatclub, focusing fire on the lowest AC or highest-threat targets. If injured, they may retreat to higher ground or through narrow passages where their size limits enemy pursuit.
Environment & Setting
Rocky mountainous terrain, underground caverns, or stone ruins work best, providing abundant boulders for throwing and natural cover. Multi-level areas with elevation changes allow the giant to maximize reach and throwing distance while minimizing enemy ranged advantage.