Gnoll

Medium Humanoid (gnoll), chaotic evil

CR 1/2

100 XP

AC: 15 (hide armor, shield)
HP: 22 (5d8)
Speed: walk 30 ft.
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
STR
14
+2
DEX
12
+1
CON
11
+0
INT
6
-2
WIS
10
+0
CHA
7
-2

Special Abilities

Rampage

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Quick Reference

Challenge: CR 1/2
Type: Humanoid
Size: Medium
Alignment: chaotic evil