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Deva

Medium Celestial, lawful good

CR 10

5,900 XP

AC: 17 (natural armor)
HP: 136 (16d8+64)
Speed: walk 30 ft. , fly 90 ft.
Skills: Insight +9, Perception +9
Senses: darkvision 120 ft., passive Perception 19
Languages: all, telepathy 120 ft.
STR
18
+4
DEX
18
+4
CON
18
+4
INT
17
+3
WIS
20
+5
CHA
20
+5

Special Abilities

Angelic Weapons

The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting

The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead

Magic Resistance

The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The deva makes two melee attacks.

Mace

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day)

The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape

The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Quick Reference

Challenge: CR 10
Type: Celestial
Size: Medium
Alignment: lawful good
Best for party of 4 at level 13-15

Running This Encounter

A Deva is a powerful celestial servant of good deities, typically appearing as a humanoid with four arms and wings. Use it as a challenging solo opponent or as reinforcement for a divine quest. The Deva should use its high AC and HP to absorb damage while dealing consistent threat. Consider giving it allies or environmental hazards to increase difficulty.

Combat Tactics

The Deva prioritizes using its Multiattack with multiple mace strikes and relies on its high AC to weather incoming damage. It should reposition using its flight to maintain distance while attacking, and use Change Shape to gather intelligence or escape if overwhelmed.

Environment & Setting

Place the Deva in celestial locations such as mountaintop temples, heavenly planes, divine sanctums, or locations under divine protection. The environment should reflect its good nature and connection to the heavens.