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Wolf

Medium Beast, unaligned

CR 1/4

50 XP

AC: 13 (natural armor)
HP: 11 (2d8+2)
Speed: walk 40 ft.
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages:
STR
12
+1
DEX
15
+2
CON
12
+1
INT
3
-4
WIS
12
+1
CHA
6
-2

Special Abilities

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Quick Reference

Challenge: CR 1/4
Type: Beast
Size: Medium
Alignment: unaligned
Best for party of 4 at level 1-2

Running This Encounter

Wolves are pack hunters that coordinate attacks on isolated targets. Use their pack tactics feature to gain advantage frequently by positioning multiple wolves to flank prey. They excel at wearing down opponents through hit-and-run tactics rather than sustained melee. Consider using difficult terrain or natural obstacles to enhance their mobility advantage.

Combat Tactics

Wolves prioritize surrounding a single target to maximize pack tactics advantage, forcing enemies to deal with multiple attacks with advantage. They will retreat if seriously wounded, using their 40 ft. speed to kite ranged opponents. A pack will focus fire on weakened party members or those separated from the group.

Environment & Setting

Wolves are found in forests, grasslands, and tundra regions where they can use natural cover and terrain to their advantage. Dense tree lines or rocky outcrops allow packs to approach from multiple angles before engaging.