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Duergar

Medium Humanoid (dwarf), lawful evil

CR 1

200 XP

AC: 16 (scale mail, shield)
HP: 26 (4d8+8)
Speed: walk 25 ft.
Senses: darkvision 120 ft., passive Perception 10
Languages: Dwarvish, Undercommon
STR
14
+2
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
9
-1

Special Abilities

Duergar Resilience

The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Enlarge (Recharges after a Short or Long Rest)

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest)

The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

Quick Reference

Challenge: CR 1
Type: Humanoid
Size: Medium
Alignment: lawful evil
Best for party of 4 at level 3-4

Running This Encounter

Duergar are disciplined dwarven warriors who fight with military precision. Use their enlarge ability to boost AC and damage output at crucial moments. They often work in organized groups with clear tactical formations. Leverage their darkvision and familiarity with underground terrain for advantage.

Combat Tactics

Duergar prioritize ranged attacks from elevated positions before closing to melee. They use their invisibility ability to reposition or escape when outnumbered. The group should focus fire on the party's strongest threat while maintaining formation.

Environment & Setting

Duergar thrive in underground strongholds, mines, or cavern networks with multiple levels and chokepoints. Scattered pillars, uneven terrain, and darkness provide tactical advantages for these organized raiders.

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