Elephant

Huge Beast, unaligned

CR 4

1,100 XP

AC: 12 (natural armor)
HP: 76 (8d12+24)
Speed: walk 40 ft.
Senses: passive Perception 10
Languages:
STR
22
+6
DEX
9
-1
CON
17
+3
INT
3
-4
WIS
11
+0
CHA
6
-2

Special Abilities

Trampling Charge

If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Quick Reference

Challenge: CR 4
Type: Beast
Size: Huge
Alignment: unaligned