Skip to main content

Gargoyle

Medium Elemental, chaotic evil

CR 2

450 XP

AC: 15 (natural armor)
HP: 52 (7d8+21)
Speed: walk 30 ft. , fly 60 ft.
Senses: darkvision 60 ft., passive Perception 10
Languages: Terran
STR
15
+2
DEX
11
+0
CON
16
+3
INT
6
-2
WIS
11
+0
CHA
7
-2

Special Abilities

False Appearance

While the gargoyle remains motion less, it is indistinguishable from an inanimate statue.

Actions

Multiattack

The gargoyle makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Quick Reference

Challenge: CR 2
Type: Elemental
Size: Medium
Alignment: chaotic evil
Best for party of 4 at level 3-4

Running This Encounter

Gargoyles are cunning ambush predators that excel at surprising unprepared parties from perches. Use their flight and stealth to control vertical space, positioning them on rooftops, cliff faces, or dungeon ceilings before combat begins. They can feign being statues to catch adventurers off-guard, then attack when least expected. Remember their resistance to nonmagical damage makes them formidable against low-level parties.

Combat Tactics

Gargoyles use their flight advantage to stay airborne while attacking with claws and bites, retreating to high ground when threatened. They prefer ranged opponents with poor vertical mobility and will focus fire on spellcasters. If cornered, they fight to the death with ferocious determination.

Environment & Setting

Gargoyles thrive on ancient ruins, cathedral spires, castle walls, and rocky mountain peaks where they can perch and survey the surrounding landscape. Underground caverns with high ceilings and stone pillars also provide ideal hunting grounds.

Related Monsters