Giant Boar
Large Beast, unaligned
450 XP
Special Abilities
Charge
If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest)
If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Quick Reference
Running This Encounter
The Giant Boar is a straightforward but dangerous threat that excels in hit-and-run tactics across open terrain. Its high speed (40 ft.) and gore attack make it a mobile predator that can close distance quickly and deal respectable damage. Use terrain features like dense vegetation or rocky outcrops to create interesting movement opportunities, allowing the boar to charge from unexpected angles. The creature's relatively low AC and moderate HP mean it won't survive prolonged combat, so encounters work best when the boar has an escape route or reinforcements nearby.
Combat Tactics
The Giant Boar charges immediately at the nearest enemy, using its Tusk attack as a primary weapon and relying on its Tusk's relatively high damage output (2d12+4) to eliminate threats quickly. It prioritizes prey that appears weak or isolated, and will attempt to knock enemies prone with its charge attack to disable them. The boar fights until reduced to half HP, then attempts to flee toward its lair or into dense terrain where it can break line of sight.
Environment & Setting
Giant Boars thrive in forests, woodlands, and marshes where thick vegetation provides cover and multiple escape routes. They are equally at home in hilly badlands or agricultural areas where they can use terrain elevation for charging downhill attacks.