Giant Vulture

Large Beast, neutral evil

CR 1

200 XP

AC: 10
HP: 22 (3d10+6)
Speed: walk 10 ft. , fly 60 ft.
Skills: Perception +3
Senses: passive Perception 13
Languages: understands Common but can't speak
STR
15
+2
DEX
10
+0
CON
15
+2
INT
6
-2
WIS
12
+1
CHA
7
-2

Special Abilities

Keen Sight and Smell

The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics

The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack

The vulture makes two attacks: one with its beak and one with its talons.

Beak

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Quick Reference

Challenge: CR 1
Type: Beast
Size: Large
Alignment: neutral evil