Gladiator

Medium Humanoid (any race), any alignment

CR 5

1,800 XP

AC: 16 (studded leather, shield)
HP: 112 (15d8+45)
Speed: walk 30 ft.
Skills: Athletics +10, Intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2

Special Abilities

Brave

The gladiator has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Quick Reference

Challenge: CR 5
Type: Humanoid
Size: Medium
Alignment: any alignment