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Gladiator

Medium Humanoid (any race), any alignment

CR 5

1,800 XP

AC: 16 (studded leather, shield)
HP: 112 (15d8+45)
Speed: walk 30 ft.
Skills: Athletics +10, Intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2

Special Abilities

Brave

The gladiator has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Quick Reference

Challenge: CR 5
Type: Humanoid
Size: Medium
Alignment: any alignment
Best for party of 4 at level 6-7

Running This Encounter

The Gladiator is a seasoned warrior who fights tactically, using crowd dynamics and arena experience to their advantage. Position them in an environment where terrain features can be leveraged for combat maneuvers. They should open with their multiple attacks to establish dominance, then adapt based on party composition. Use their high AC and HP to create a sustained, challenging encounter that tests the party's damage output and resource management.

Combat Tactics

The Gladiator uses their Parry reaction to reduce incoming damage while dealing consistent damage through multiple attacks per turn. They will focus fire on the party's primary damage dealer or spellcaster, attempting to eliminate threats systematically. If bloodied below 56 HP, they may attempt to disengage and use terrain to their advantage rather than fight to the death.

Environment & Setting

An arena, amphitheater, or coliseum with scattered obstacles, sand pits, or elevated platforms creates the ideal setting. Alternatively, a tournament grounds, noble's training yard, or gladiatorial games venue enhances the encounter's thematic impact.

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