Gladiator
Medium Humanoid (any race), any alignment
1,800 XP
Special Abilities
Brave
The gladiator has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack
The gladiator makes three melee attacks or two ranged attacks.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Quick Reference
Running This Encounter
The Gladiator is a seasoned warrior who fights tactically, using crowd dynamics and arena experience to their advantage. Position them in an environment where terrain features can be leveraged for combat maneuvers. They should open with their multiple attacks to establish dominance, then adapt based on party composition. Use their high AC and HP to create a sustained, challenging encounter that tests the party's damage output and resource management.
Combat Tactics
The Gladiator uses their Parry reaction to reduce incoming damage while dealing consistent damage through multiple attacks per turn. They will focus fire on the party's primary damage dealer or spellcaster, attempting to eliminate threats systematically. If bloodied below 56 HP, they may attempt to disengage and use terrain to their advantage rather than fight to the death.
Environment & Setting
An arena, amphitheater, or coliseum with scattered obstacles, sand pits, or elevated platforms creates the ideal setting. Alternatively, a tournament grounds, noble's training yard, or gladiatorial games venue enhances the encounter's thematic impact.