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Veteran

Medium Humanoid (any race), any alignment

CR 3

700 XP

AC: 17 (splint)
HP: 58 (9d8+18)
Speed: walk 30 ft.
Skills: Athletics +5, Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
STR
16
+3
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0

Actions

Multiattack

The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Quick Reference

Challenge: CR 3
Type: Humanoid
Size: Medium
Alignment: any alignment
Best for party of 4 at level 4-6

Running This Encounter

Veterans are experienced soldiers who lead from the front with discipline and tactical awareness. Use them as lieutenants commanding lesser troops, or as elite antagonists in military encounters. They're intelligent enough to use cover, coordinate with allies, and retreat when overwhelmed. Present them as formidable but beatable foes who respect strength.

Combat Tactics

Veterans use their extra attacks to focus fire on one target before moving to another, maximizing damage output. They command allies to flank and use the Help action strategically, preferring to avoid direct duels with stronger opponents by repositioning and calling for support.

Environment & Setting

Veterans thrive in military camps, fortified positions, castle halls, or organized warfare settings where they can utilize terrain and backup. Ideal encounters feature walls, doors, or high ground that allow tactical maneuvering.