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Knight

Medium Humanoid (any race), any alignment

CR 3

700 XP

AC: 18 (plate)
HP: 52 (8d8+16)
Speed: walk 30 ft.
Senses: passive Perception 10
Languages: any one language (usually Common)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2

Special Abilities

Brave

The knight has advantage on saving throws against being frightened.

Actions

Multiattack

The knight makes two melee attacks.

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Quick Reference

Challenge: CR 3
Type: Humanoid
Size: Medium
Alignment: any alignment
Best for party of 4 at level 3-5

Running This Encounter

Knights are disciplined combatants who rely on heavy armor and martial weapons to control the battlefield. Position them in defensible locations where their AC 18 provides maximum benefit, and consider flanking opportunities with allies. They have decent HP for their CR, so action economy matters—use multiple knights or support them with spellcasters or ranged attackers. Their Action Surge (if available in your version) or multiattack with weapons makes them dangerous in prolonged melee.

Combat Tactics

Knights engage enemies directly, preferring to lock down threats with opportunity attacks and defensive positioning rather than retreat. They fight until severely wounded, making tactical withdrawals only if their allies fall or they're overwhelmed by superior numbers. Use their reach weapons when possible and position them to protect weaker allies behind them.

Environment & Setting

Knights thrive in castles, fortified settlements, and organized military camps where their heavy armor and discipline shine. They're equally effective in tournaments, garrison duty, or dungeon guardians protecting noble treasures or prisoners.