Green Dragon Wyrmling
Medium Dragon, lawful evil
450 XP
Special Abilities
Amphibious
The dragon can breathe air and water.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.
Poison Breath (Recharge 5-6)
The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Quick Reference
Running This Encounter
The Green Dragon Wyrmling is a cunning, intelligent foe that uses its aerial mobility and poison to control the battlefield. Its relatively low HP makes it vulnerable to focused damage, but its high AC and flying speed allow it to dictate engagement range. The monster's intelligence means it will use terrain, allies, and tactical positioning rather than charging mindlessly. Consider pairing it with minions or environmental hazards to create a more challenging encounter.
Combat Tactics
The wyrmling prioritizes using its Poison Breath Weapon from range while staying airborne to avoid melee attackers. It will target spellcasters and ranged attackers first, then retreat to high ground or behind cover to force enemies to approach. If cornered or significantly damaged, it may attempt to flee rather than fight to the death, as befits a young dragon's survival instinct.
Environment & Setting
Ideal settings include dense forests with tall trees, swamps with scattered islands and elevated terrain, or ruins with multiple levels and flight paths. These environments allow the wyrmling to leverage its flying speed while providing natural cover for its poison breath attacks.