Grick
Medium Monstrosity, neutral
450 XP
Special Abilities
Stone Camouflage
The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack
The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
Tentacles
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Beak
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Quick Reference
Running This Encounter
The Grick is a cunning ambush predator that excels in cramped dungeon corridors and underground spaces. Use its climbing ability to position it on walls or ceilings for surprise rounds, and leverage its tentacles to grapple multiple party members simultaneously. The creature's relatively low AC rewards accurate attacks while its moderate HP pool means it can be eliminated quickly by focused damage, making action economy critical. Consider pairing Gricks with terrain obstacles or multiple creatures to prevent the party from simply surrounding and defeating it in one round.
Combat Tactics
Gricks prioritize grappling with their tentacles to immobilize spellcasters or lightly armored party members, using their bite as a follow-up attack. They attempt to drag grappled targets away from the party or into difficult terrain, relying on their climb speed to access advantageous positions. Gricks are opportunistic and will flee if reduced to 10 HP or fewer, making escape routes an important encounter element.
Environment & Setting
Gricks thrive in underground caverns, sewers, and dungeon passages where their climb speed provides tactical advantage through vertical terrain. Encounters work best in areas with multiple levels, ledges, or ceiling features that allow the Grick to attack from unexpected angles.