Merfolk

Medium Humanoid (merfolk), neutral

CR 1/8

25 XP

AC: 11
HP: 11 (2d8+2)
Speed: walk 10 ft. , swim 40 ft.
Skills: Perception +2
Senses: passive Perception 12
Languages: Aquan, Common
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1

Special Abilities

Amphibious

The merfolk can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Quick Reference

Challenge: CR 1/8
Type: Humanoid
Size: Medium
Alignment: neutral