Mummy

Medium Undead, lawful evil

CR 3

700 XP

AC: 11 (natural armor)
HP: 58 (9d8+18)
Speed: walk 20 ft.
Senses: darkvision 60 ft., passive Perception 10
Languages: the languages it knew in life
STR
16
+3
DEX
8
-1
CON
15
+2
INT
6
-2
WIS
10
+0
CHA
12
+1

Actions

Multiattack

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare

The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Quick Reference

Challenge: CR 3
Type: Undead
Size: Medium
Alignment: lawful evil