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Ghoul

Medium Undead, chaotic evil

CR 1

200 XP

AC: 12
HP: 22 (5d8)
Speed: walk 30 ft.
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
STR
13
+1
DEX
15
+2
CON
10
+0
INT
7
-2
WIS
10
+0
CHA
6
-2

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Quick Reference

Challenge: CR 1
Type: Undead
Size: Medium
Alignment: chaotic evil
Best for a party of 4 at level 2-4

Running This Encounter

Ghouls are excellent for introducing players to undead threats with genuine melee danger. Their paralyzing claws create tactical complexity—successful hits can render party members helpless, forcing allies to adapt their strategies mid-combat. They're best deployed in small groups (2-3) to avoid being overwhelmed, and their relatively low AC rewards accurate attacks while their paralyzing ability punishes poor positioning. Use environmental obstacles like tombs, crypts, or rubble to break line of sight and prevent the party from focusing fire.

Combat Tactics

Ghouls prioritize closing distance to melee range to maximize their claw attacks and paralyzing potential. They target lightly armored or isolated party members, especially spellcasters, to maximize the chance of successful paralysis saves. Ghouls lack self-preservation instincts and fight until destroyed, making them relentless but predictable—they won't flee or use terrain strategically.

Environment & Setting

Ghouls thrive in graveyards, catacombs, crypts, and abandoned tombs where bodies are readily available. Encounters benefit from confined spaces with multiple pillars, sarcophagi, or narrow corridors that limit party mobility and prevent kiting.

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