Ogre Zombie

Large Undead, neutral evil

CR 2

450 XP

AC: 8
HP: 85 (9d10+36)
Speed: walk 30 ft.
Senses: darkvision 60 ft., passive Perception 8
Languages: understands Common and Giant but can't speak
STR
19
+4
DEX
6
-2
CON
18
+4
INT
3
-4
WIS
6
-2
CHA
5
-3

Special Abilities

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Quick Reference

Challenge: CR 2
Type: Undead
Size: Large
Alignment: neutral evil